Long-term I don’t see a lot of changed for Koreans but their early-game gains a huge potential for aggressive gameplay. There is a good reason why no civ has been given free archer attack or armor to this point so I’m exited to see how Koreans with that will fare (if it’s implemented) because I expect them to have a very powerful archer opening. I assume it would force a lot of civs (that might go archers otherwise) into scouts.Īlso having the second armor for free is nice because usually it’s too expensive in early castle age but the key really is the first upgrade in feudal (at least on arabia). Once you get walls you are rught, the njust kill them with your massive imp army. beating the comp is easy, even on hardest. This strategy is only effective against bots, granted you build some troops at feudal. Also defending with skirms is gonna be way easier with that. Yeah, online you basically got to advance to feudal when youve got 17-20 villagers. It’s also pretty nice strategy-wise beacuse it allows for quite a variety of options like you can chose between making blacksmith after first range and keep upgrade advantage or go second range and have better numbers with defensive upgrade so you can push opponent back to his tc. Getting armor ealry on in feudal age is rather difficult so Koreans will have a time window where they basically win vs every other archers. How is that bonus small? I think it’s pretty huge.
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